QUESTION IMAGE
Question
consider this claim:
educators should incorporate computer games into their classroom instruction.
which is the strongest evidence to support the claim?
a study published in an academic journal found that student engagement
increased when a computer game about genetics was used in a high school
classroom.
in recent years, a number of tech companies have prioritized the
development of computer games that are both appropriate and fun for
students in a classroom environment.
a ninth - grade student at middlefield high stated that playing computer games
in her math class was the highlight of her day.
To support the claim that educators should incorporate computer games into classroom instruction, we need evidence showing a positive impact on education. The first option presents a study (academic journal - credible source) finding increased student engagement with a computer game in a classroom, directly relating to educational benefit. The second option is about tech companies developing games, not showing educational value. The third is a single student's opinion, less reliable than a study. So the first option is the strongest evidence.
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A. A study published in an academic journal found that student engagement increased when a computer game about genetics was used in a high school classroom.