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Question
video gaming goes varsity
1 dedicated teams of video game players from all over the world compete in professional gaming tournaments, and the industry has a huge following. thousands of excited fans gather in stadiums all over the world to watch their gaming heroes battle for the championship in popular video games. massively multiplayer online games (mmos) are the driving force behind the movement. lately, however, a debate has begun about whether gaming can be called a
eal\ sport. a \sport\ is most commonly thought of as a rule - bound competition that requires a high level of skill. at this basic level, then, gaming should be considered a sport because it fits the definition. moreover, gaming competitions have a large spectator following, and they require
what is the author’s main claim or argument?
competitive video gaming has its own definition of why its called a sport.
competitive video gaming requires as much training as traditional sports.
competitive video gaming should be viewed as a professional sport.
competitive video gaming has a massive following of fans.
The text first describes the popularity of competitive video gaming (teams competing, large fan following). Then it addresses the debate about whether gaming is a "real" sport. It states that at a basic level (rule - bound, high - skill competition), gaming fits the definition of a sport. The other options:
- The first option is incorrect because the text uses the common definition of a sport (not creating a new one for gaming) to support its claim.
- The second option about training is not mentioned in the text.
- The fourth option (massive fan following) is just a supporting detail, not the main claim. The main claim is about it being a sport.
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Competitive video gaming should be viewed as a professiorial sport.