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video gaming goes varsity
1 dedicated teams of video game players from all over the world compete in professional gaming tournaments, and the industry has a huge following. thousands of excited fans gather in stadiums all over the world to watch their gaming heroes battle for the championship in popular video games. massively multiplayer online games (mmos) are the driving force behind the movement. lately, however, a debate has begun about whether gaming can be called a
eal\ sport. a \sport\ is most commonly thought of as a rule - bound competition that requires a high level of skill. at this basic level, then, gaming should be considered a sport because it fits the definition. moreover, gaming competitions have a large spectator following, and they require
select the two supporting claims that the author makes to argue that competitive video gaming should be viewed as a professional sport.
pro gaming requires extensive training.
gaming has a huge spectator following.
most people consider gaming a real sport.
gaming has a bigger following than other sports.
The text states that gaming competitions have a large spectator following ("Thousands of excited fans...") and that at a basic level (rule - bound competition requiring skill), gaming fits the definition of a sport. The claim about "extensive training" is not in the text. The text says there is a debate about whether it's a "real" sport, so "most people consider gaming a real sport" is false. There's no comparison to other sports' followings.
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Gaming has a huge spectator following.