QUESTION IMAGE
Question
question 6 of 10
in which situation would a game programmer create an event handler in a modular program?
a. when it is important that someone reading the code understand it
b. when a specific occurrence is necessary for the program to run smoothly
c. when a specific thing should happen if a certain event occurs
d. when the programmer wants to provide the player with more choices
An event handler in programming (relevant to Computer Science, a subfield of Natural Science here) is a routine that runs when a specific event (like a button click, collision in a game) occurs. Let's analyze each option:
- Option A: Code readability is about coding practices like comments, naming, not event handlers. Eliminate.
- Option B: A "specific occurrence" for smooth running is vague. Event handlers react to events, not ensure smooth running generally. Eliminate.
- Option C: Event handlers are designed to execute a specific action (the "specific thing") when a certain event (like a key press in a game) occurs. This matches the purpose of an event handler.
- Option D: Providing more choices to players is about game design (like menu options) not directly event handlers. Event handlers react to events, not create choices. Eliminate.
Snap & solve any problem in the app
Get step-by-step solutions on Sovi AI
Photo-based solutions with guided steps
Explore more problems and detailed explanations
C. When a specific thing should happen if a certain event occurs