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question 6 of 10 in which situation would a game programmer create an e…

Question

question 6 of 10
in which situation would a game programmer create an event handler in a modular program?

a. when it is important that someone reading the code understand it

b. when a specific occurrence is necessary for the program to run smoothly

c. when a specific thing should happen if a certain event occurs

d. when the programmer wants to provide the player with more choices

Explanation:

Brief Explanations

An event handler in programming (relevant to Computer Science, a subfield of Natural Science here) is a routine that runs when a specific event (like a button click, collision in a game) occurs. Let's analyze each option:

  • Option A: Code readability is about coding practices like comments, naming, not event handlers. Eliminate.
  • Option B: A "specific occurrence" for smooth running is vague. Event handlers react to events, not ensure smooth running generally. Eliminate.
  • Option C: Event handlers are designed to execute a specific action (the "specific thing") when a certain event (like a key press in a game) occurs. This matches the purpose of an event handler.
  • Option D: Providing more choices to players is about game design (like menu options) not directly event handlers. Event handlers react to events, not create choices. Eliminate.

Answer:

C. When a specific thing should happen if a certain event occurs