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question 10 of 25 how does the addition of this module affect the games…

Question

question 10 of 25
how does the addition of this module affect the games difficulty?
on game update every 500 ms
if difficulty = 1 then
call makeasteroids 25
else if difficulty = 2 then
call makeasteroids 50
else
call makeasteroids 100
a. it changes the number of times a function is called based on the players skill level.
b. it changes the enemy sprite based on a chosen condition.
c. it changes the speed parameter based on a chosen condition.
d. it changes all the parameters in the game based on the players skill level.

Explanation:

Brief Explanations
  • Analyze Option A: The code checks the "difficulty" (player's skill level proxy) and calls makeAsteroids with different counts (25, 50, 100) – this means the number of times (or quantity) the function is called (or asteroids made) changes with difficulty.
  • Option B: The code doesn’t modify enemy sprites, so B is wrong.
  • Option C: The code changes the number of asteroids (not speed) based on difficulty, so C is wrong.
  • Option D: The code only changes the makeAsteroids parameter, not all game parameters, so D is wrong.

Answer:

A. It changes the number of times a function is called based on the player's skill level.