QUESTION IMAGE
Question
question 10 of 25
how does the addition of this module affect the games difficulty?
on game update every 500 ms
if difficulty = 1 then
call makeasteroids 25
else if difficulty = 2 then
call makeasteroids 50
else
call makeasteroids 100
a. it changes the number of times a function is called based on the players skill level.
b. it changes the enemy sprite based on a chosen condition.
c. it changes the speed parameter based on a chosen condition.
d. it changes all the parameters in the game based on the players skill level.
- Analyze Option A: The code checks the "difficulty" (player's skill level proxy) and calls
makeAsteroidswith different counts (25, 50, 100) – this means the number of times (or quantity) the function is called (or asteroids made) changes with difficulty. - Option B: The code doesn’t modify enemy sprites, so B is wrong.
- Option C: The code changes the number of asteroids (not speed) based on difficulty, so C is wrong.
- Option D: The code only changes the
makeAsteroidsparameter, not all game parameters, so D is wrong.
Snap & solve any problem in the app
Get step-by-step solutions on Sovi AI
Photo-based solutions with guided steps
Explore more problems and detailed explanations
A. It changes the number of times a function is called based on the player's skill level.