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Question
my assignments
gentiles definition doesnt address the questions of whether media can cause changes
in your brain or create a true physical dependency.
it also doesnt address the question, raised by some of the clinicians ive spoken with, of
whether media overuse is best thought of as a symptom of something else, such as
depression, anxiety or adhd. gentiles definition simply asks whether someones
relationship to media is causing problems to the extent that the person would benefit
from getting some help.
gentile was one of the co-authors of a study published in november that tried to shed
more light on that question. the study has the subtitle \a parent report measure of
screen media addiction in children.\ note that the term addiction is in quotes here. in
the study, researchers asked parents of school - age children to complete a questionnaire
based on the criteria for \internet gaming disorder.\
for example, it asked: is their preferred media activity the only thing that puts them in a
good mood? are they angry or otherwise unhappy when forced to unplug? is their use
increasing over time? do they sneak around to use screens? does it interfere with family
activities, friendships or school?
the experts ive talked to say the question of whether an adult, or a child, has a problem
with technology cant be answered simply by measuring screen time. what matters most,
this study suggests, is your relationship to it, and that requires looking at the full context
of life guiding questions
question 3 of 10
what does gentiles definition of \addiction to video games
and internet use\ focus on?
a what problems a users screen time is causing in their
life
b the amount of time a young person spends looking at
screens
c what other great problems their screen time usage
might be a symptom of
the physical changes in the brain that occur because
of screen time
The text states that Gentile's definition simply asks whether someone's relationship to media is causing problems to the extent that the person would benefit from getting some help. This aligns with option A which focuses on what problems a user's screen time is causing in their life.
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A. what problems a user's screen time is causing in their life