QUESTION IMAGE
Question
question 13 of 25
which block does not cause an event?
- on start green block
- set mysprite to sprite of kind player red and blue block
- on a button pressed orange block
- on sprite of kind player overlaps othersprite of kind player blue block
a. block 1
b. block 2
c. block 3
d. block 4
Brief Explanations
- Block 1 ("on start") is an event - handling block that triggers when the program starts.
- Block 3 ("on A button pressed") triggers when the A button is pressed.
- Block 4 ("on sprite of kind Player overlaps otherSprite of kind Player") triggers when the specified sprite overlap event occurs.
- Block 2 ("set mySprite to sprite of kind Player") is a variable - setting or sprite - assigning block, not an event - triggering block. It is used to assign a sprite to a variable and does not cause an event.
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B. Block 2