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for many young people today, video games are one of the easiest to access and most frequently used form of entertainment. modern \gaming\ has almost grown into a cult, attracting a dedicated mass of followers for whom it provides a sense of both identity and community. with the development of realistic imagery, characters and story lines, and enhanced interactivity, gaming has grown its base and now appeals to both children and grown - ups alike.
gaming can also get addictive. these games, played on mobile devices, computers, or dedicated consoles, can keep people hooked for hours on end. gamers are so engrossed in their moves that they often forget to eat, sleep, or talk to others. research has shown that video game players are at an increased risk of heart ailments, arthritis, diabetes, and obesity. some commonly - known health problems are eyestrain, muscle stiffness, and headaches. for the gaming addict, all that matters is getting to the next level or mastering the latest game.
some young people have poor concentration levels and grow restless when they are away from their devices. this can badly affect a students academic performance as well.
parental supervision is one way to curb gaming addiction in young people. parents can restrict the number of hours that their children are allowed to spend playing video games. children often turn to gaming because it provides the thrill and excitement that is otherwise lacking in their lives. parents need to address this problem as well, not merely set usage limits. one very useful thing they can do is to involve their children in outdoor activities and traditional hobbies. this can often be difficult unless the parent or parents are themselves
video games
what solution does the author present to remedy the problem?
a. the author states that parents should impose strict restrictions on the number of hours their children spend playing video games.
b. the author states that parents should educate their children about the ill - effects of excessive gaming and make them more responsible and aware.
c. the author suggests that parents should make time to involve their children in outdoor activities and to participate in these activities along with them.
d. the author suggests that parents should delay their childrens exposure to gaming as much as possible.
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The passage states "One very useful thing they can do is to involve their children in outdoor activities and traditional hobbies. This can often be difficult unless the parent or parents are themselves..." which aligns with option C. Option A is incorrect as the passage says parents "can restrict the number of hours" not impose strict restrictions. Option B has no mention of educating about ill - effects. Option D has no mention of delaying exposure.
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C. The author suggests that parents should make time to involve their children in outdoor activities and to participate in these activities along with them.