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Question
the museum of modern art (moma) in new york city exhibits some video games as works of art. the 2000 game the sims, like other highly complex games, is shown only in video footage because it would be impractical to make the game available for visitors to play in the museum. and while this does mean that the interactive element of such games is not fully represented, momas choice to make simpler games, like pac - man from 1980, playable in the exhibition shows that the museum is trying to represent the interactivity of games when practical.
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the author of the text makes which point about momas choice to include pac - man in the exhibition?
a moma believes that most of the video games in the exhibition would be impractical to display in a playable form.
b moma wanted the exhibition to represent the experience of playing video games.
c moma determined that most of the video games in the exhibition could be adequately represented in a video - only presentation.
d moma believes that video games in general should be considered works of art.
The text states that complex games like The Sims are shown as video footage (impractical to make playable), but MoMA made simpler games like Pac - Man playable. This indicates an effort to represent interactivity when feasible. Option B aligns with this as making Pac - Man playable is about representing the playing experience. Option A is incorrect as it focuses on most games being impractical (the text only says complex ones are). Option C is wrong as it's about video - only (but Pac - Man is playable). Option D is too general (the text is about MoMA's exhibition choices, not all video games as art in general).
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B. MoMA wanted the exhibition to represent the experience of playing video games.