QUESTION IMAGE
Question
consider this claim:
educators should incorporate computer games into their classroom instruction.
which is the strongest evidence to support the claim?
a ninth - grade student at middlefield high stated that playing computer games
in her math class was the highlight of her day.
a study published in an academic journal found that student engagement
increased when a computer game about genetics was used in a high school
classroom.
in recent years, a number of tech companies have prioritized the
development of computer games that are both appropriate and fun for
students in a classroom environment.
To support the claim that educators should use computer games in instruction, we need evidence showing a positive impact on education.
- Option 1 is a single student's opinion, not strong evidence.
- Option 2 is a study (academic journal) showing increased student engagement with a computer game in class, which directly supports the claim by demonstrating a positive educational outcome.
- Option 3 is about tech companies developing games, not about the effectiveness in classrooms.
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B. A study published in an academic journal found that student engagement increased when a computer game about genetics was used in a high school classroom.