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Question
consider this claim: educators should incorporate computer games into their classroom instruction. which is the strongest evidence to support the claim? a study published in an academic journal found that student engagement increased when a computer game about genetics was used in a high school classroom. in recent years, a number of tech companies have prioritized the development of computer games that are both appropriate and fun for students in a classroom environment. a ninth - grade student at middlefield high stated that playing computer games in her math class was the highlight of her day.
Academic journal studies are generally more reliable and objective than individual student opinions or tech company developments. A study showing increased student engagement (a key aspect of effective classroom instruction) provides strong evidence for incorporating computer games.
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A study published in an academic journal found that student engagement increased when a computer game about genetics was used in a high school classroom.