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Question
why is roblox so popular?
- with over 58 million daily users, roblox is one of the most popular and lucrative online gaming systems. however, the game and idea were developed quite a few years ago.
- a game of creation, roblox was founded in 2004. hundreds of developers began meeting in 2011 for a week to work on the online gaming system, naming it hack week. in the beginning, roblox developers were investors, developers, testers, and friends of the founders. today, three million roblox developers work on the system worldwide. for the first nine months of 2023, developers made $701 million.
- many feel that roblox’s popularity has much to do with its ability to be played on mobile devices, computers, and gaming consoles. however, others feel the popularity is due to its developers’ creativity and usability. the developers are constantly working on improvements. for example, they have worked tirelessly to make their designs look less boxy and more realistic.
- with so many hard - working developers and consistent updates, it is no surprise that roblox’s popularity is soaring with no end in sight.
how does the author present differing perspectives on the reasons for robloxs popularity, and what evidence supports each viewpoint?
a by highlighting the role of mobile devices and consoles, supported by the system’s accessibility.
b by emphasizing the creative work of developers, backed by their earnings and innovative designs.
c by focusing solely on the contributions of early investors and friends of the founders.
d by presenting both accessibility and developer creativity as factors, supported by user statistics and design improvements.
one linking popularity to accessibility (playable on mobile, computers, consoles) and another to developer creativity (constant improvements like realistic designs). It supports these with details like 58 million daily users (accessibility-related) and developers' work on design updates (creativity-related), matching option D. Options A, B, and C only cover single perspectives, not both.
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one linking popularity to accessibility (playable on mobile, computers, consoles) and another to developer creativity (constant improvements like realistic designs). It supports these with details like 58 million daily users (accessibility-related) and developers' work on design updates (creativity-related), matching option D. Options A, B, and C only cover single perspectives, not both.