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Question
read the claim below. virtual reality, in which a person enters a fully computerized world, poses health risks. select the piece of evidence that best supports this claim. the u.s. army uses virtual reality as a training tool to help prepare soldiers for real - life combat situations. virtual - reality games have been used to help stroke patients regain mobility and control of weakened muscles. after wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.
The claim is that virtual reality poses health risks. The first option talks about the U.S. Army using it as a training tool (no mention of health risks). The second option is about its use in helping stroke patients (positive, not a health risk). The third option mentions people feeling dizzy, nauseated, and emotionally distressed after using virtual - reality headsets, which are health - related negative effects.
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After wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.