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Question
which statement primarily appeals to logos, or reason, to support the position that video games can increase users intelligence? while age related memory loss can be devastating, after a few weeks of playing video games, users are often heartened by the cognitive improvements they see. in recent years, some video game companies have released a number of intelligent games that help develop users puzzle - solving and strategic - thinking skills. like many fans of complex, puzzle - based video games, i often find myself feeling both stimulated and challenged as i work my way through a game.
Logos appeals to reason, often using facts, evidence, or logical arguments. The first statement focuses on emotional response (heartened) rather than reason. The third is a personal anecdote (appeal to pathos or ethos, not logos). The second statement provides a fact: video game companies released games that develop puzzle - solving and strategic - thinking skills, which are related to intelligence, and this is a logical reason to support that video games can increase intelligence.
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In recent years, some video game companies have released a number of intelligent games that help develop users' puzzle - solving and strategic - thinking skills.