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Question
video games
everyone seeks entertainment in one form or another.
for many young people today, video games are one of
the easiest to access and most frequently used form of
entertainment. modern \gaming\ has almost grown into a
cult, attracting a dedicated mass of followers for whom it
provides a sense of both identity and community. with the
development of realistic imagery, characters and story
lines, and enhanced interactivity, gaming has grown its
base and now appeals to both children and grown - ups
alike.
gaming can also get addictive. these games, played
on mobile devices, computers, or dedicated consoles, can
keep people hooked for hours on end. gamers are so
grossed in their moves that they often forget to eat,
sleep, or talk to others. research has shown that video
game players are at an increased risk of heart ailments,
arthritis, diabetes, and obesity. some commonly - known
health problems are eyestrain, muscle stiffness, and
headaches. for the gaming addict, all that matters is
getting to the next level or mastering the latest game.
some young people have poor concentration levels and
grow restless when they are away from their devices. this
can badly affect a students academic performance as
well.
parental supervision is one way to curb gaming
addiction in young people. parents can restrict the
number of hours that their children are allowed to spend
playing video games. children often turn to gaming
because it provides the thrill and excitement that is
otherwise lacking in their lives. parents need to address
this problem as well, not merely set usage limits. one
very useful thing they can do is to involve their children in
outdoor activities and traditional hobbies. this can often
be difficult unless the parent or parents are themselves
what is the main problem the author refers to in the article?
a. due to the time spent on playing games, gaming addicts are unable to participate in any outdoor
activities.
b. gaming addiction is growing these days, and it can lead to several negative effects, especially health
problems.
c. the gaming industry is booming as gamers are attracted to the new features offered by virtual gaming
d. addiction to playing video games adversely affects a students academic performance.
session score: 63% (5/8)
To solve this, we analyze each option:
- Option A: The article doesn't focus on gaming addicts being unable to do outdoor activities, but on addiction's broader issues. Eliminate A.
- Option B: The article discusses gaming addiction leading to health (e.g., arthritis, diabetes, obesity) and academic problems (poor concentration, bad academic performance). This matches the main problem of addiction and its consequences.
- Option C: The article's main problem isn't the gaming industry booming, but addiction. Eliminate C.
- Option D: While addiction affects academics, the article also covers health problems. Option B is more comprehensive as it includes health and other issues from addiction. Eliminate D.
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B. Gaming addiction is growing these days, and it can lead to several negative effects, especially health problems.