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rendering in a video game engine appears to be slowing down game play. …

Question

rendering in a video game engine appears to be slowing down game play. a developer discovers that the top rendering limit before lag sets in frequently is 60 objects, and rather than adjust other settings, the developer sets the new cap for objects at 60, which is 22 percent lower than the prior cap. what was the cap? round to the nearest whole number.

Explanation:

Step1: Set up the equation

Let the prior cap be \(x\). The new cap \(60\) is \(22\%\) lower than \(x\), so \(60=x - 0.22x\).

Step2: Simplify the equation

\(60=(1 - 0.22)x=0.78x\).

Step3: Solve for \(x\)

\(x=\frac{60}{0.78}\approx76.92\).

Answer:

\(77\)