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Question
read the text.
as soon as i opened the worldrunner box, my friends and i were enthralled with the whimsical, handcrafted wooden pieces. as true board game enthusiasts, we know that cool game pieces are an excellent indicator of overall game quality. and everyone agreed that the creative storyline is truly unique. best of all, the game requires lots of strategy, but the rules are simple. basically, you try to build an underground tunnel that connects major cities around the world. you need to make quick decisions to claim a route first.
my only complaint is that the cards are printed in tiny type—i mean, we had to pass around a magnifying glass just to read them! this is a major inconvenience in a game where time is of the essence and players need to make split - second, but informed, decisions. i kept losing because i couldnt read the cards quickly enough, but i havent had this much fun losing in a long time. if the makers of worldrunner fixed this tiny problem, the game would overwhelmingly be my new favorite.
which sentence best summarizes the authors point of view about the worldrunner board game?
the game is captivating and visually stunning, but the print on the cards needs to be enlarged.
the game is cool - looking, and the game design far exceeds the entertainment value.
the game can only be enjoyed if players have a lot of experience playing board games.
The text first describes the positive aspects of the game like the captivating wooden pieces, unique storyline, and strategic yet simple rules. Then it points out the problem of tiny - printed cards. The first option combines the positive (captivating, visually stunning) and the negative (need to enlarge card print) aspects which match the author's view. The second option only focuses on positive and over - emphasizes the game design exceeding entertainment value which is not in line. The third option about experience is not mentioned in the text.
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The game is captivating and visually stunning, but the print on the cards needs to be enlarged.