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Question
unit 4: course overview quiz
to improve sales, businesses are using information gathered electronically to understand the shopping patterns of customers and tactics of competitors. this could be described as:
select one or more:
a gamification
b big data learning
c social media learning
d blended learning
The scenario describes businesses using electronically gathered information to analyze customer shopping patterns and competitor tactics, which is the core application of Big Data Learning. Gamification uses game elements for engagement, Social Media Learning focuses on social media-based education, and Blended Learning combines in-person and online education, none of which match the described business practice.
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b. Big Data Learning