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Question
the world health organization has, by contrast, listed gaming disorder as a disorder due to an addictive behavior in the next edition of the international classification of diseases, an internationally used diagnostic manual.
dr. nicholas kardaras is the author of the 2016 book glow kids: how screen addiction is hijacking our kids. when i ask him about the term addiction he doesnt miss a beat.
there are brain - imaging studies of the effects of screen time, he says. and he also has treated many teens who are so wrapped up in video games that they dont even get up to use the bathroom.
he says the evidence is clear, but were not ready to face it.
we have, as a society, gone all - in on tech, he says. so we dont want some buzzkilling truth sayers telling us that the emperor has no clothes and that the devices that weve all so fallen in love with can be a problem - especially for kids and their developing brains, he adds.
addiction may not be an official term in the u.s., at least not yet. but researchers and clinicians like bishop, who avoid using it, are still concerned about some of the patterns of behavior they see.
i came to this issue out of a place of deep skepticism: addicted to video games? that cant be right, said dr. douglas gentile at iowa state university, who has been researching the effects of media on children for decades.
but ive been forced by data to accept that its a problem, he told me when i interviewed him for my book the art of screen time. addiction to video games and internet use, defined asserious dysfunction in multiple aspects of your life that achieves clinical significance, does seem to exist.
assessment questions
- part a: which two statements describe the central ideas of the text?
a. the only way to combat harmful technology addictions is through the use of similar technology that discourages screen time.
b. because our society is built around the use of technology, there are no current solutions for technology addictions.
c. excessive internet and video game usage hasnt been defined as an addiction in an official capacity, but it negatively impacts the lives of those who experience it.
d. internet and video game habits evolve into addictions when the users brain is physically altered from their screen time.
e. while internet and video game habits can be inconvenient, they are not addictive and dont pose any real threats to users.
f. our societys dependency on devices makes it difficult to change ones relationship with technology, but health
- Option C: The text mentions that the World Health Organization has listed "gaming disorder" as a disorder (indicating an official recognition aspect) and also talks about teens being overly wrapped up in video games (negative impact on lives), which aligns with this option.
- Option F: The text states "We have, as a society, gone all - in on tech... So we don't want some buzzkilling truth sayers telling us... that the devices... can be a problem" which shows society's dependency on devices (making it hard to change the relationship with technology) and also mentions concerns about the problem (related to health as it's about disorders and impacts on kids' developing brains).
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C. Excessive Internet and video game usage hasn't been defined as an addiction in an official capacity, but it negatively impacts the lives of those who experience it.
F. Our society's dependency on devices makes it difficult to change one's relationship with technology, but health.