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Question
which statement primarily appeals to pathos, or emotion, to support the position that children should not be allowed to play violent video games?
childhood should be a magical time, a time when innocence prevails and children remain untroubled by the pain and violence present in our world.
because children often mimic the behavior of those around them, it makes sense that they should imitate the behavior of the characters they see in video games.
The first statement uses words like "magical time" and "innocence" to evoke an emotional response about childhood. It creates a sentimental image of what childhood should be, which is an appeal to pathos. The second statement is more of a logical argument about children's mimicking behavior (an appeal to logos).
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The first statement: "Childhood should be a magical time, a time when innocence prevails and children remain untroubled by the pain and violence present in our world."