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question 7 (4 points) a skinner box is a(n) aversive or punishing event…

Question

question 7 (4 points)
a skinner box is a(n)
aversive or punishing event that decreases the occurance of certain undesirable behaviors
\slot machine\ used to study the effects of partial reinforcement on human gambling practices
chamber containing a bar or key that an animal can manipulate to obtain a reward
television projection device designed for us in laboratory studies of observation learning
question 8 (4 points)
an event that increases the frequency of the behavior that it follows is a(n)
conditioned stimulus
unconditioned stimulus
reinforcer
operant behavior

Explanation:

Brief Explanations
  • Question 7: A Skinner box is a chamber (usually for animals) with a bar or key. When the animal manipulates (presses the bar or pecks the key), it can get a reward (like food). It's used in operant - conditioning studies.
  • Question 8: A reinforcer is defined as an event that increases the frequency of the behavior that it follows. A conditioned stimulus and unconditioned stimulus are related to classical conditioning. Operant behavior is the behavior itself, not the event that increases its frequency.

Answer:

  • Question 7: Chamber containing a bar or key that an animal can manipulate to obtain a reward
  • Question 8: Reinforcer