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when people connect online to play video games, they miss the nonverbal…

Question

when people connect online to play video games, they miss the nonverbal communication—gestures, body language, and facial expressions—and the companionship of sitting and laughing together. what’s more, psychologist fernand gobet anticipates, “in a world where communications will be increasingly virtual, board games will offer opportunities for real social meetings that offer a lot of fun.” why do some game players miss nonverbal communication and companionship? ○ they keep laughing instead of playing. ○ they do not meet often because of school. ○ they connect online and not in person. ○ they use gestures rather than words.

Explanation:

Brief Explanations

To solve this, we analyze the text: "When people connect online to play video games, they miss the nonverbal communication... and the companionship of sitting and laughing together." We check each option:

  • Option 1: The text says they miss laughing together, not that they laugh instead of playing. Eliminate.
  • Option 2: The text doesn't mention school affecting meetings. Eliminate.
  • Option 3: Matches the text—connecting online (not in person) leads to missing nonverbal communication and companionship.
  • Option 4: The text says they miss gestures (nonverbal), not that they use gestures instead of words. Eliminate.

Answer:

C. They connect online and not in person. (Assuming the third option is labeled C; if the original options had labels like A, B, C, D, adjust the identifier. Based on the options given, the correct one is "They connect online and not in person" with its respective identifier, e.g., if it's the third option, say "C. They connect online and not in person" or with the correct identifier from the original question's option numbering.)