QUESTION IMAGE
Question
video gaming goes varsity
1 dedicated teams of video game players from all over the world compete in professional gaming tournaments, and the industry has a huge following. thousands of excited fans gather in stadiums all over the world to watch their gaming heroes battle for the championship in popular video games. massively multiplayer online games (mmos) are the driving force behind the movement. lately, however, a debate has begun about whether gaming can be called a
eal\ sport. a \sport\ is most commonly thought of as a rule-bound competition that requires a high level of skill. at this basic level, then, gaming should be considered a sport because it fits the definition. moreover, gaming competitions have a large spectator following, and they require
select the two pieces of evidence that the author provides for the following supporting claim: gaming has a huge spectator following.
- between 2014 and 2016, the global audience for esports grew by one hundred million people.
- fans of video game tournaments can watch tournaments in person and online.
- gaming is already as popular as professional hockey.
- arenas that hold traditional sports also fill to capacity for gaming tournaments.
- The first option gives a specific growth number in the global audience for eSports, which directly shows a large and increasing spectator following.
- The fourth option mentions that arenas (which are large venues) fill to capacity for gaming tournaments, indicating a significant number of spectators.
- The second option just states the ways fans can watch (in - person and online) but doesn't quantify or strongly imply a huge following.
- The third option makes a comparison to professional hockey but doesn't clearly and directly show a huge spectator following for gaming on its own.
Snap & solve any problem in the app
Get step-by-step solutions on Sovi AI
Photo-based solutions with guided steps
Explore more problems and detailed explanations
- Between 2014 and 2016, the global audience for eSports grew by one hundred million people.
- Arenas that hold traditional sports also fill to capacity for gaming tournaments.