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Question
in which situation would modular design be least beneficial for a game program?
a. the programmer is concerned about errors.
b. the program is extremely simple.
c. the programmer wants each task to be unique.
d. the program has many different parts.
Modular design helps in organizing complex programs, debugging, and reusing code. For an extremely simple program, the overhead of modularizing (dividing into modules) isn't justified as there's little complexity to manage. Option A: Modular design helps with error detection (easier to debug modules). Option C: Modular design can allow unique tasks in separate modules. Option D: Modular design is beneficial for programs with many parts (organizes them). So the situation where modular design is least beneficial is when the program is extremely simple.
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B. The program is extremely simple.