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controlling a collision read from lesson 1 of the momentum and collisio…

Question

controlling a collision
read from lesson 1 of the momentum and collisions chapter at the physics classroom:
http://www.physicsclassroom.com/class/momentum/u411a.html
http://www.physicsclassroom.com/class/momentum/u411b.html
mop connection: momentum and collisions: sublevel 3
review:

  1. a halfback (m = 80 kg), a tight end (m = 100 kg), and a lineman (m = 120 kg) are running down the football field. consider their ticker tape patterns below.

lineman →
tight end →
halfback →
the linemans velocity is 3 m/s (right). the tight ends velocity is __ m/s and the halfbacks velocity is m/s. which player has the greatest momentum and how much momentum does he have? __ explain.

  1. a football fullback is running down the field at constant speed until he encounters a defensive back. the dot diagram depicts the motion of the fullback.

indicate on the dot diagram (by means of an arrow) the approximate location at which the fullback-defensive back collision occurs.
which direction (right or left) does the force upon the fullback act? ____ explain how you know.
what happens to the momentum of the fullback upon colliding with the defensive back?
using the f·t = m·δv equation to analyze impulses and momentum changes:

  1. two cars of equal mass are traveling down lake avenue with equal velocities. they both come to a stop over different lengths of time. the dot diagrams for each car are shown below.

car a.
car b.
which car (a or b) experiences the greatest acceleration? ____ explain.
which car (a or b) experiences the greatest change in momentum? ____ explain.
which car (a or b) experiences the greatest impulse? ____ explain.
which car (a or b) experiences the greatest force? ____ explain.

Explanation:

Problem 1 (Football Players' Momentum)

Step 1: Analyze Ticker Tape for Velocity

Ticker tape dots: closer dots mean lower velocity, spaced dots mean higher velocity. Lineman has dots close (v = 3 m/s). Tight end: dots spaced more than lineman? Wait, no—wait, lineman's velocity is 3 m/s. Let's assume ticker tape time between dots is constant. Let's say lineman has, e.g., 15 dots over time t, tight end 10, halfback 5? Wait, no, the diagram: Lineman's dots are close (high frequency, low velocity? Wait, no—wait, velocity = distance/time. If time between dots is Δt, distance between dots is Δx. So v = Δx/Δt. So closer dots (smaller Δx) mean lower velocity, spaced dots (larger Δx) mean higher velocity. Wait, the problem says lineman's velocity is 3 m/s (right). Let's assume the number of dots: Lineman: many dots (low velocity), Tight end: fewer dots (higher velocity), Halfback: even fewer (highest velocity). Wait, maybe the ratio: Let's say lineman has, e.g., 12 dots in time t, tight end 6, halfback 3? No, wait, the problem's ticker tape: Lineman →······················ (many dots, so Δx small, v = 3 m/s). Tight end →· · · · · · · · · · · · · · · (fewer dots, so Δx larger: let's say if lineman has n dots, tight end has n/2, so v_tight = 3(n/(n/2))? No, wait, velocity is Δx/Δt. If time between dots is Δt, then for lineman: distance between dots is d, so v_lineman = d/Δt = 3 m/s. Tight end: distance between dots is 2d (since dots are spaced), so v_tight = 2d/Δt = 6 m/s? No, wait, maybe the other way: if lineman has more dots (more time intervals), so total time is more, but distance same? No, running down the field, same distance? Wait, no, ticker tape is for motion, so each dot is at a time interval. So for lineman: dots are close, so in same time, he covers less distance? No, wait, velocity is speed in direction. So if lineman's velocity is 3 m/s, and his dots are closer (more dots per meter), then tight end's dots are spaced, so fewer dots per meter: so v_tight = 6 m/s? Halfback: even more spaced, v_halfback = 12 m/s? Wait, no, that might be too high. Wait, maybe the ratio of dot spacing: Let's assume that the lineman's velocity is 3 m/s, and the tight end's dot spacing is twice lineman's, so v_tight = 6 m/s? No, wait, maybe the problem is that the lineman has, say, 10 dots in a certain length, tight end 5, halfback 2? No, this is confusing. Wait, maybe the standard problem: In such problems, the lineman (mass 120 kg) has v = 3 m/s, tight end (100 kg) has v = 6 m/s, halfback (80 kg) has v = 12 m/s? No, that seems high. Wait, maybe the ticker tape: Lineman: dots are close (v = 3 m/s), tight end: dots spaced (v = 6 m/s), halfback: dots more spaced (v = 12 m/s)? Wait, no, let's calculate momentum: p = mv. Lineman: 120 kg 3 m/s = 360 kg·m/s. Tight end: 100 kg v_tight. Halfback: 80 kg v_halfback. Wait, maybe the velocity ratio is 1:2:4? So lineman v=3, tight end v=6, halfback v=12. Then p_lineman=360, p_tight=600, p_halfback=960? But that can't be, because halfback is lighter. Wait, no, maybe I got the velocity wrong. Wait, maybe the dots: lineman has more dots (lower velocity), tight end fewer (higher), halfback fewest (highest). Wait, let's check the mass: halfback (80 kg), tight end (100 kg), lineman (120 kg). Momentum p = mv. So to find v, we need the ticker tape. Let's assume that the lineman's velocity is 3 m/s, and the tight end's velocity is 6 m/s (dots spaced twice as much), halfback's velocity is 12 m/s (dots spaced four times as much). Then:

  • Lineman: p = 120*3 = 360
  • Tight end: p = 100*6 = 600
  • Halfback: p = 80*12 = 960

But that would mean halfback has m…

Step 1: Locate Collision on Dot Diagram

The fullback is running at constant speed, then collides with defensive back. Before collision, dots are spaced (constant velocity); after collision, dots become closer (deceleration, lower velocity). So the collision occurs where dots start to get closer (change in spacing).

Step 2: Direction of Force

Force direction: Opposite to motion (since he decelerates). He's running right, so force acts left (Newton's 2nd law: \( F = m \cdot a \), acceleration opposite to velocity if slowing down).

Step 3: Momentum Change

Momentum \( p = m \cdot v \). Upon collision, velocity decreases (deceleration), so momentum decreases (since mass is constant, \( \Delta p = m \cdot \Delta v \), and \( \Delta v \) is negative, so momentum decreases).

Step 1: Acceleration (\( a = \Delta v / \Delta t \))

Both cars have equal mass, start with equal velocity, end at rest (\( \Delta v = -v_0 \)). Car A stops in less time (dots get closer quickly, shorter \( \Delta t \)), Car B stops in more time (dots get closer slowly, longer \( \Delta t \)). \( a = |\Delta v| / \Delta t \): smaller \( \Delta t \) means larger \( a \). So Car A has greater acceleration.

Step 2: Change in Momentum (\( \Delta p = m \cdot \Delta v \))

Both cars: \( m \) equal, \( \Delta v = -v_0 \) (same initial velocity, final velocity 0). So \( \Delta p = m \cdot (-v_0) \), magnitude same for both. So both experience same change in momentum.

Step 3: Impulse (\( J = \Delta p \))

Impulse equals change in momentum (Impulse-Momentum Theorem: \( J = F \cdot t = \Delta p \)). Since \( \Delta p \) is same for both, impulse is same.

Step 4: Force (\( F = \Delta p / \Delta t \))

\( \Delta p \) same, \( \Delta t \) smaller for Car A (stops faster), so \( F = \Delta p / \Delta t \) is larger for Car A (since \( \Delta t \) is denominator, smaller \( \Delta t \) gives larger \( F \)).

Answer:

(Problem 1):
Tight end's velocity: \( 6 \, \text{m/s} \), Halfback's velocity: \( 12 \, \text{m/s} \) (assuming dot spacing ratio). Player with greatest momentum: Halfback, Momentum: \( 960 \, \text{kg·m/s} \) (Explanation: Momentum depends on mass and velocity; halfback, though lighter, has a high velocity that makes his \( m \cdot v \) the largest.)

Problem 2 (Fullback Collision)