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Question
a programmer writes a non - modular program for a game. why might the programmer want to go back and rewrite it as a modular program?
a. it would produce a more player - friendly game.
b. it would make the code more organized.
c. it would produce a more engaging game.
d. it would make the code execute twice as fast.
Modular programming involves breaking code into smaller, independent modules. This makes the codebase more organized, easier to understand, debug, and maintain. Player - friendliness (A) and engagement (C) relate more to game design aspects like UI/UX and gameplay mechanics rather than code structure. While modular code can sometimes be optimized better, there's no guarantee it will execute "twice as fast" (D) compared to non - modular code. Code organization (B) is a key benefit of modular programming.
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B. It would make the code more organized.