QUESTION IMAGE
Question
3-5 draw and label each angle
- ∠tan
- ∠big
- ∠sml
For ∠TAN (Problem 3)
Step1: Draw a vertex
Draw a point and label it as \( A \) (this is the vertex of the angle, as the middle letter in \( \angle TAN \) is \( A \)).
Step2: Draw two rays
- Draw one ray starting from \( A \) and label the endpoint of this ray (other than \( A \)) as \( T \).
- Draw another ray starting from \( A \) (in a different direction than the ray \( AT \)) and label the endpoint of this ray (other than \( A \)) as \( N \).
Step3: Label the angle
Mark the angle between the two rays \( AT \) and \( AN \) and label it as \( \angle TAN \).
For ∠BIG (Problem 4)
Step1: Draw a vertex
Draw a point and label it as \( I \) (since \( I \) is the middle letter in \( \angle BIG \), it is the vertex).
Step2: Draw two rays
- Draw one ray starting from \( I \) and label the endpoint of this ray (other than \( I \)) as \( B \).
- Draw another ray starting from \( I \) (in a different direction than the ray \( IB \)) and label the endpoint of this ray (other than \( I \)) as \( G \).
Step3: Label the angle
Mark the angle between the two rays \( IB \) and \( IG \) and label it as \( \angle BIG \).
For ∠SML (Problem 5)
Step1: Draw a vertex
Draw a point and label it as \( M \) (as \( M \) is the middle letter in \( \angle SML \), it is the vertex).
Step2: Draw two rays
- Draw one ray starting from \( M \) and label the endpoint of this ray (other than \( M \)) as \( S \).
- Draw another ray starting from \( M \) (in a different direction than the ray \( MS \)) and label the endpoint of this ray (other than \( M \)) as \( L \).
Step3: Label the angle
Mark the angle between the two rays \( MS \) and \( ML \) and label it as \( \angle SML \).
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- For \( \angle TAN \): Drawn with vertex \( A \), rays \( AT \) and \( AN \), and labeled \( \angle TAN \).
- For \( \angle BIG \): Drawn with vertex \( I \), rays \( IB \) and \( IG \), and labeled \( \angle BIG \).
- For \( \angle SML \): Drawn with vertex \( M \), rays \( MS \) and \( ML \), and labeled \( \angle SML \).
(Note: Since this is a drawing task, the above steps describe how to create each angle. The actual drawing would involve using a straightedge to draw the rays from the vertex and labeling the points appropriately.)